#ifndef SHAPECACHE_H
#define SHAPECACHE_H

#include "BulletCollision/CollisionShapes/btShapeHull.h"

struct ShapeCache
{
	struct Edge
	{
		int v[2];
		btVector3 n[2];
	};
	ShapeCache(btConvexShape* s) : m_shapehull(s) {}
	btShapeHull			m_shapehull;
	btAlignedObjectArray<Edge>	m_edges;
};

#endif
